How to install reallusion iclone character creator
- #How to install reallusion iclone character creator how to
- #How to install reallusion iclone character creator pro
To properly bake the normal maps of the body in ZBrush, we need to make sure that each set of faces assigned to different materials occupy separate UV tiles. Remember to store a morph target before subdividing You can now sculpt the high-resolution details. Now, if you increase your subdivision levels, you will see that it now conform better to the shape of our original mesh. Once I have enough subdivisions, I go down to the lowest subdivision level and press Switch under Morph Target to return to the unedited low-resolution mesh. I then subdivide the mesh until I have enough resolution to get all the details that I want. Before making any subdivisions, I first store a morph target of the current mesh by pressing StoreMT under Morph Target. Subdividing a model in ZBrush makes unintended changes to the zero-level mesh and this isn’t something that we want. Also take note that editing the facial features could cause the facial animation morphs to break, but this is an easy enough problem to fix in a later step.Įditing the Character in ZBrush Step 3: The High-Resolution Character Sculpt Remember that you should not be editing the proportions of the model at this stage. At this stage, I pay close attention to the silhouette of the character and the various lines and curves of the design. I don’t add any subdivision levels at this point and I use mostly the Move and the Move Topological brushes in shaping the mesh. In ZBrush, I edit the mesh to match the design. Starting work on the character with Character Creator An ObjKey file will be generated along with the OBJ file which will be needed in bringing the edited character back into Character Creator.
#How to install reallusion iclone character creator pro
Note that you will need a 3DXchange Pro or Pipeline license to perform this step. Once you are done, export an OBJ file to be edited in ZBrush. Things like the placements of the joints and the lengths of the body parts should all be done inside Character Creator so that the character can be animated in iClone without issue.
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At this stage, the most important thing to remember is to get the proportions of your character right. You can modify the default character by either clicking and drag on various parts of the character’s body or by using the sliders in the Modify panel. I begin making this character in Character Creator.
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Step 1: Base Mesh Creation in Character Creator Step 6 – Female Pirate Tutorial – Finalizing in Character Creator, 3DXchange & iClone Step 5 – Female Pirate Tutorial – Binding the Clothes in Blender Step 4 – Female Pirate Tutorial – Texturing the Clothes in Substance Painter Step 3 – Female Pirate Tutorial – Modeling 3D Clothes in ZBrush & Blender Step 2 – Female Pirate Tutorial – Customizing a #3D Body in ZBrush & Blender Step 1 – Female Pirate Tutorial – Designing a Base Mesh for Character Creator Watch Julian’s step by step tutorial videos. All that is required is that the main 3D program can rig export to FBX. In this case, we will be using Blender, ZBrush, and Substance painter, though most 3D applications will work. We will be using Reallusion’s Character Creator, 3DXchange Pro, and iClone as well as some external 3D programs to model, texture, and bind our character and clothes. This tutorial will show you the process of creating a stylized character with custom clothing. Characters with custom clothes can then be brought into iClone to be posed or animated. With the release of Character Creator 1.5, artists will now have the ability to create custom clothing for their characters that will automatically conform to any custom-made character inside Character Creator.
#How to install reallusion iclone character creator how to
Professional 3D Artist Julian Santiago shows how to create a stylized character using Reallusion’s Character Creator and iClone